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8GB iPhone 3GS incoming 26/05/2010
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If you want an iPhone, but your bank balance is barely healthy enough for a splurge in the local 99p store, then an 8GB iPhone 3G is about all you’ll be able to muster. But it appears Apple is planning to give financially challenged punters the chance to get on board with the iPhone 3GS, with new leaks showing an 8GB version is on the way. Read on to find out when it’s likely to land.

The 8GB iPhone 3GS is on the way. The sneaky chaps at Boy Genius Report have snapped pics of Canadian operator Rogers’ internal memos, which claim that the the “8GB iPhone is transitioning to 3GS.”

It would make sense for Apple to have this unleashed ahead of Christmas, when punters want a new iPhone, but don’t fancy lashing out on a specced up 3GS, while at the same time not wanting to step back in time with an iPhone 3G.

Originally posted at: Mirror.co.uk
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Fandango for IPhone 26/05/2010
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So you just got your unemployment check and have a bit of free time? Let's go to the movies then. What do you want to see? Beats me, too. Let's check what's out.

No, of course I don't have today's paper. Don't make me laugh. I've got my iPhone, though. I've got a couple of movie apps on it. Just downloaded Fandango the other day, as a matter of fact. I used Fandango all the time when my wife and I would go to the movies almost every Friday night. Of course, that was before we had kids. Good Web site, decent service.

The Fandango app for the iPhone and iPod touch is pretty solid, too. It's functional and convenient. I wish it had a few more features, but the app carries out its raison d'être with aplomb.

A movie ticket app really only needs to do two things seamlessly and well: It must let you search for movies near your location; more important, the app must let you buy the tickets with minimum effort. Most movie apps do a good job with the former by taking advantage of the handheld's GPS locator function, but trip over the latter. Fandango does both very well.

When you launch the Fandango app, you'll see a list of movies currently playing in theaters. When you find a movie that interests you, tap the listing and a window will pop up with information about stars, running time, and where the film is playing near you. Most movies will have a trailer that you can watch by tapping the movie's poster.

You can also tap the Theaters button at the bottom of the screen to browse all the features playing at your nearby multiplex. You can save your favorite theaters, which is a nice addition for creatures of habit. The app will show that day's movie times, but you can also look up times days in advance.

The difference between Fandango and, say, Flixster's Movies app ( Macworld rated 3 out of 5 mice ) is that you can enter and save your credit card information in the app itself. Once you've done that, buying tickets is a mere matter of a few taps.

I was generally kind to Flixster's Movies when I reviewed it in October, but I detested the way the app walked you through buying tickets. You ended up in Safari at Movietickets.com, trying to navigate several fields. It's an enormous pain. Fandango's solution is much simpler and more convenient.

There are a couple of clear trade-offs with Fandango's approach, however. First, if you save your credit card information in the app and you happen to lose your phone, somebody could enjoy a night at the movies at your expense. (But that's all--the full credit card number does not display.) Second, Fandango will only let you buy tickets from Regal Entertainment Group theaters and that's about all. Fandango will show you movie times for other chains, but you won't be able to purchase tickets. That might be a deal-breaker for some moviegoers.

Fandango doesn't have the frills and features of some other movie apps. The app doesn't link to news and reviews, show fan ratings or list this week's box office take. (Fandango's Web site does.) You can watch trailers for some current and future releases, but the app only lists attractions coming to theaters in the next week or two. Flixster's app, on the other hand, has trailers for movies months in advance and has a robust DVD section, too.

The bottom line: Lacking the news features of Fandango.com and putting limits on the theaters from which you can buy tickets hampers Fandango's convenience and ease of use. Here's hoping any sequel to this iPhone app turns out to be better.

Fandango is compatible with any iPhone or iPod touch running the iPhone 2.2 software update.

Originally posted at: Pcworld.com
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New iPhone in 4GB and 32GB 26/05/2010
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Another day, another promising new iPhone rumour. At this rate, if Apple doesn’t announce something iPhone shaped next week, thousands of Mac-heads may succumb to lethal amounts of disappointment. The latest speculation comes from a leaked image, belonging to Fido – a Canadian mobile network – which strongly suggests that a 4GB version of the iPhone is on its way.

Furthermore, this coincides neatly with a rumour that Engadget is reporting, namely that the new iPhone will come in 4GB, 8GB, 16GB and 32GB flavours. That’s according to a trusted and obviously anonymous source.

The rumoured 4GB model stands out in particular. With the current iPhone 3G already available in 8GB, and so many other phones adopting 8GB or 16GB as a standard, it would seem odd for Apple to be taking a step back. That, however, has let to further speculation that Apple might be about to launch a lower budget handset.

Other specs visible in the leaked image suggest the 4GB model would only have a 2.0 megapixel camera – a feature Apple is also rumoured to be upgrading for the new iPhone. Could this be the first indication of the oft-speculated iPhone nano then?


Originally posted at: Mirror.co.uk
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Apple unveils new iPhone 3GS 26/05/2010
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AFTER weeks of speculations, Apple finally announced the new iPhone 3GS at the company’s Worldwide Developers Conference here.

Though it sports the same design as the iPhone 3G, the new iPhone 3GS will feature a host of improvements that users been asking for including copy, cut and paste functions as well as MMS support for sending photos and videos.

“The ‘S’ in the new iPhone stands for speed as we have made some significant improvements to the phone in both hardware and software,” Apple’s senior vice-president of worldwide product marketing Philip Schiller said.

The new iPhone promises improved speed and performance that’s twice as fast as the current iPhone 3G.

“With the new iPhone you can render webpages quicker and launch applications faster,” Schiller said.

The iPhone 3G S will also include the new iPhone OS 3.0 update that will feature improvements such as Spotlight Search, landscape keyboard across multiple applications and the much-wanted copy and paste feature.

“On top of that, the iPhone 3G S will take advantage of the OpenGL 2.0 standard that will allow developers to create stunning looking 3D graphics mobile games for both the iPhone and iPod touch,” he added.

“We have also improved the battery life, so you can now watch more videos, listen to music and browse the Internet,” he said.

Among the new hardware improvements to the phone is a 3-megapixel autofocus camera with video-recording capabilities. The autofocus feature will allow for users to “tap to focus” — touching the display to select an area they wish to focus on.

Users can also record VGA quality videos at 30 frames per second and even perform simple video edits on phone. The video feature also makes it easy to share video clips via e-mail, MMS and YouTube.

Another new feature is voice control, which allows users to control the iPhone by simply speaking to it. Holding down the home button brings up the new voice control interface.

Using this feature, users can say a contact’s name to make a call, play songs and even ask the iPhone what song is being played.

Other features integrated into the new iPhone include a digital compass that works together with the default maps application, built-in support for Nike Plus and hardware encryption for protecting private information.

Apple said the iPhone 3G S will be available in the United States on June 19 at a suggested retail price of US$199 (RM697) for the 16GB model and US$299 (RM1,047) for the 32GB model.

The iPhone 3G S is set to be available here next month. No local pricing was available at press time.


Originally posted at: Star-techcentral.com
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iPhone on Vodafone from 14th January 2010, Pre-Order Now! 26/05/2010
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Vodafone will start selling the iPhone in Britain next month, offering customers a free handset for £35 a month on a two-year contract, disappointing consumers hoping for a high-street price war over the device.

The pricing plan comes as a surprise because it does not give Britain's second-biggest mobile phone company a competitive advantage, especially on an 18-month deal, where it is slightly more expensive than its rivals.

"I don't think this is about a price war – I think this is a network quality war," said Vodafone UK's chief executive, Guy Laurence. "At the end of the day, customers will seek out the best deal and we are competitive, but it is about the quality of the network. We have spent a year optimising the network for the iPhone.

"It's very simple: now you can get the iPhone on a network you can rely on."

The arrival of the iPhone on Vodafone brings the number of mobile phone companies supplying the device in Britain to four. Vodafone customers who register interest before it goes on sale on 14 January will get free calls to other Vodafone users for the life of their initial contract.

Orange started selling the iPhone last month, ending O2's two-year exclusive grip on the handset, then Tesco arrived this month, complicating matters by opting for 12-month contracts and demanding consumers shell out several hundred pounds for the device itself.

Vodafone's "entry-level" prices for the iPhone over 18 months are about £15 more expensive than Orange and O2, while Tesco does not offer an 18-month contract.

Vodafone's entry-level prices over two years are about £40 cheaper than O2 but almost £75 more expensive than Orange. Different handsets, however, have been pitched by different networks at different price points and with varying bundles of texts and minutes.

The basic iPhone 3G is cheapest with Orange over 18 months, at £624.98, and with Tesco over two years – provided consumers renew their 12-month contract – at £702. But most consumers are likely to want the 16GB version of the faster iPhone 3GS. That is cheapest with Tesco, where it costs £800 over two years for consumers who renew their 12-month contract.

The 16GB iPhone works out at £829.64 for Orange customers, £869 on Vodafone and £909.35 on O2.
Variety of packages
But the packages on offer are very different.

For that price, Tesco offers £60 of calls and texts a month – which works out at about 600 minutes or 1,200 texts – while Vodafone offers 300 minutes and unlimited texts per month and O2 gives customers 600 minutes and 500 texts. In stark contrast, Orange offers just 150 minutes and 250 texts.On the face of it, Tesco and Vodafone offer better '"value'" than Orange or O2 on the iPhone 3GS 16GB over two years. Some people have been put off Tesco Mobile, however, by the fact that it uses O2's network to run its service and the company has been suffering network capacity issues in recent months, especially in London.

With Britain's newest network, 3, having made it plain that it wants to get its hands on the iPhone but unlikely to get it for several months and with T-Mobile having counted itself out of the race for the device for the foreseeable future, the arrival of Vodafone completes the range of choices for UK consumers.

Vodafone is offering all three versions of the iPhone on 18-month and 24-month contracts, the same as Orange and O2. Vodafone's 18-month tariff starts at £30 a month, but consumers will have to pay for their iPhones. The basic iPhone 3G – which has 8GB of memory and a 2 megapixel camera – costs £99, the iPhone 3GS 16GB – which has a 3 megapixel camera and a faster processor – costs £189 and the iPhone 3GS 32GB - which has double the memory capacity - will cost £290.

Over the length of the 18 month contract, therefore, consumers will pay £639 for the iPhone 3G, £729 for the 16GB version and £820 for the 32GB version.

The equivalent 18-month entry-level prices on O2 are £625.73, £713.82 and £803.07. For Orange the equivalent prices are £624.98, £712.98 and £802.48. To get a free iPhone 3G on Vodafone, customers must sign up to an 18 month contract at £40 a month.

Vodafone is also offering all three devices on 24-month contracts. At the basic £30-a-month contract the iPhone 3G will cost consumers £59, the iPhone 3GS 16GB £149 and the iPhone 3GS 32GB £239. Over the two-year period, therefore, consumers will pay a total of £779 for the iPhone 3G, £869 for the 16GB iPhone 3GS and £959 for the iPhone 3GS 32GB.

The equivalent prices for O2 are £822.24, £909.35 and £997.43 and for Orange they are £704.64, £829.64 and £929.64. To get a free iPhone 3G on Vodafone customers have to spend at least £35 a month on a two year contract.

Tesco started selling the device last week and while it grabbed headlines by being the first operator to make the phone available on a contract at £20 a month and lasting just a year, consumers have to pay £222 to buy the basic 3G handset or £320 for the 16GB version of the faster 3GS handset and £407 for the 32GB version of the device.

Over the life of an annual contract, therefore, the 3G phone on Tesco costs £462, the 16GB 3GS £560 and the 32GB version 3GS £647.

Expanding the price over 18 months in order to compare the Tesco deals with O2 and Orange, the iPhone 3G on Tesco costs at total of £582 over a year and a half, the 16GB 3GS costs £680 and the 32GB 3GS costs £767. All these prices are lower than the equivalent prices from O2 and Orange, but only by £35 to £40 over 18 months. Compared with Vodafone's 18 month prices, Tesco is about £130 cheaper.

It is not possible, however, to get an 18-month contract with Tesco so either customers would have to renew their 12-month contract or opt for Tesco's more expensive 24-month contract from the outset.

Doubling-up the 12-month contract leaves the 3G costing £702, the 16GB 3GS £800 and the 32GB £887 over two years.

Anyone signing up to Tesco's 24-month contract, at £60 a month, in contrast, will get the iPhone 3G and the 16GB 3GS for free – rather begging the question why anyone would want the basic 3G phone – while the 32GB version costs £50. Over 24 months, therefore the cost to a consumer of the 3G and 3GS 16GB devices would be £1440 and the 32GB £1490.

O2 sells the basic iPhone 3G for £96.89 on an 18-month contract at £29.38. The 16GB version of the iPhone 3GS is £184.98 on the same contract and the largest 32GB version £274.23. Over the year-and-a-half of the contract, therefore, the devices cost £625.73, £713.82 and £803.07.

O2 gives the iPhone 3G away for free on a 24-month contract at £34.26 a month while the 16GB iPhone costs £87.11 and the 32GB version £175.19. Over the two years, therefore, the prices for O2 are £822.24, £909.35 and £997.43.

Orange sells the basic 3G iPhone for £96.50 on an 18-month contract costing £29.36 a month; the 16GB 3GS costs £184.50 and the 32GB version £274. Over the lifetime of the contract, therefore, the three versions on Orange cost £624.98, £712.98 and £802.48. Or a mere 75p, 84p and 59p cheaper than O2.

Orange gives the iPhone 3G away free on a 24-month contract at £29.36, while the 16GB version of the 3GS costs £125 and the 32GB costs £225. Over the two years, therefore, the prices for Orange are £704.64, £829.64 and £929.64.



Originally posted at: The Guardian
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iPhone 3G review 26/05/2010
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It's hard to think of any other device that's enjoyed the level of exposure and hype that Apple found in the launch of the first iPhone. Who could forget it? Everyone got to be a gadget nerd for a day; even those completely disinterested in technology seemed to come down with iPhone fever. But the original device was still far from perfect: its limited capabilities (especially in the 3G department), high price of entry, and the small number of countries in which it was available kept many potential buyers sidelined. Until now -- or so Apple hopes.

The wireless industry is a notoriously tough nut to crack, and it's become pretty clear that the first iPhone wasn't about total domination so much as priming the market and making a good first impression with some very dissatisfied cellphone users. With the iPhone 3G, though, Apple's playing for keeps. Not only is this iPhone's Exchange enterprise support aiming straight for the heart of the business market, but the long-awaited 3rd party application support and App Store means it's no longer just a device, but a viable computing platform. And its 3G network compatibility finally makes the iPhone welcome the world over, especially after Cupertino decided to ditch its non-traditional carrier partnerships in favor of dropping the handset price dramatically. $200? We're still a little stunned.

So now that Apple finally stands poised for an all out war on cellphone-makers everywhere, will the free iPhone 3G stand up to the competition -- and higher expectations than ever? Read on for our full review.

The hardware
No one will have any trouble recognizing the new device from its face -- it's essentially identical to the original iPhone. Thankfully, the bright, high quality, high resolution 480 x 320 3.5-inch display that's just so easy to love, hasn't been changed a bit. Unfortunately, it's still every bit as much a magnet for smudges and fingerprints -- in fact, even more so now that the rear of the device has dropped its chic matte aluminum in favor of black (or white, optional on the 16GB model) plastic. Hey, at least now it's more symmetrical.

The move to plastic seemed almost inevitable now that the iPhone has so many radios, frequencies, and antenna needs (GSM, EDGE, HSDPA, WiFi, Bluetooth, GPS), but while we do prefer the original aluminum, the plastic does feel pretty solid and not at all flimsy, which is more than we can say for a hell of a lot of handsets. There's no doubt about the fact that we'd have preferred a matte or soft-touch finish to the glossy plastic, but that's all a matter of taste.

The body of the phone is slightly thicker at its center than its predecessor, although the edges are tapered and thinner than before, which is always a good way to make a device feel smaller than it actually is. (Palm learned this a long time ago.) There are a couple downsides to the body shape, though: first, when you're tapping off-center on a hard, flat surface, the phone wobbles (but only a little, oh well).

Second, the new shape means you won't be using it in your original device's dock. This really wouldn't be all that bad if Apple included a dock with the 3G like they did with the first iPhone, but now they want you to buy that separately. Did we mention they're asking $30 for it? Way lame. That absurdly small power adapter kind of makes up for it, but only a little.

One thing Apple was keen to talk up is the vastly improved call quality of the iPhone 3G. Those in the know understand that 3G call quality is often better than regular GSM -- but it turns out Apple made a huge improvement on both sides. iPhone 3G calls made over 3G and GSM both sounded significantly better than calls made on the original iPhone. If you're upgrading your device iPhone you may not necessarily notice it, but on a side by side it was pretty obvious.

Of course, call quality most often depends on coverage, and coverage varies between 3G and GSM networks depending on where you are. 3G calling also requires more battery power. Where are we going with this? Well, despite many of the painstaking measures Apple's taken to preserve battery power, the iPhone 3G doesn't do any real time signal detection to help determine whether you currently have better 3G or GSM voice coverage. If you suspect you might get better coverage either on or off 3G, it's up to you to dig down through a few settings menus to flip the switch. Not a deal breaker by any means, but it'd make for a welcome fix.

Apple's numbers on the iPhone 3G's battery life peg it at 10 / 5 hours talk on GSM / 3G (respectively), 5 hours 3G data, 6 hours WiFi, 24 hours music and 7 hours video. Pretty much everything we've found in our testing jibes with Apple's claims, if not exceeds them. (Our early results testing video early on skewed low because we had mistakenly left on push and fetch data, which dropped the battery life by almost 25%. After re-testing, they're back up to spec.)

All our tests were conducted with 3G on, WiFi on (not connected), Bluetooth off, no data fetching enabled (unless specified otherwise). Media tested with stock headphones, medium volume, and medium screen brightness, auto-brightness disabled.

* Music (continuous playback, large library, occasionally turning on screen): 31h 23m
* Video (continuous playback, no push/fetch data): 7h 5m
* Video (continuous playback, with push and 15 minute fetch data): 5h 24m
* Daily data use (browsing, email, and GPS / maps): ~6h 30m

Those numbers definitely are not bad, but if you're anything like us and you kill time on your phone reading feeds and checking email like a fiend, by 3 or 4pm you'll likely be wondering if you'll even make it home with any power left -- especially if you leave on the 3G data. So be warned, because the kind of prolonged usage you used to get away with on the original iPhone probably isn't possible with the iPhone 3G. For some, this may be an issue. Others may never notice.

There have been a number of other fixes to better the device as well. For example, the phone now has two proximity sensors to better detect when it's held to your ear. We also found that while the camera was essentially identical, we were getting images that were ever so slightly sharper and crisper than the original iPhone on 1.1.4 (check it out below). Still, knowing that HTC's Touch Diamond -- which features a 3.2 megapixel sensor and mechanical autofocus -- could pack such a great camera in an even smaller form factor than the iPhone's left us pining for something a bit more than the same 2 megapixels from the first time around.

What we're probably the most excited about, though, is that two of our biggest hardware-related gripes from the original device have finally been addressed: first, the headphone jack is now flush, which means any standard (3.5mm) headphones will work in the iPhone without the need for an adapter. The new jack has a solid, confidence-inspiring feel that won't leave you worrying about damaging the device or your headphones. To this day we still have no clue why Apple pushed the jack in -- it was kind of funny hearing Steve pitch the flush jack as a feature at WWDC. It's the simple things, you know?

Second, the speaker volume has been jacked up significantly, giving your calls (or music) a much more workable volume level if you're not blessed with superhuman hearing. It's not the loudest speaker we've ever heard on a device, and unlike many Nokia Nseries phones, it's still mono. But it's definitely a step up compared to the first iPhone, which was not only quiet, but also seemed to distort at much lower volumes.

What we're probably the most excited about, though, is that two of our biggest hardware-related gripes from the original device have finally been addressed: first, the headphone jack is now flush, which means any standard (3.5mm) headphones will work in the iPhone without the need for an adapter. The new jack has a solid, confidence-inspiring feel that won't leave you worrying about damaging the device or your headphones. To this day we still have no clue why Apple pushed the jack in -- it was kind of funny hearing Steve pitch the flush jack as a feature at WWDC. It's the simple things, you know?

Speed and location
At the end of the day, it's the 3G data that's important enough to become part of the new iPhone's namesake. Speed testing the iPhone 3G hasn't been disappointing in the slightest. We've seen speeds between 300 - 500Kbps in the US (roughly equivalent of other HSDPA devices we've tested), and in networks abroad where the data rates are even faster, we've gotten consistent data rates of over 700-800Kbps. It's pretty clear the iPhone 3G isn't hitting hardware limits right now, so much of what you can prepare to see in terms of speed in the US will depend directly on reception with AT&T's network -- which doesn't have the most outstanding reputation, nor the broadest 3G rollout.

Interestingly, in one test, our iPhone 3G had worse reception on AT&T than a Nokia N78, yet managed speeds of over 100Kbps faster. So ultimately, where 3G coverage is decent, you should be seeing speeds that will no longer have you tearing your eyes out, as was so often the case with little mister sometimes-takes-minutes-to-load-a-small-page first-gen iPhone.

GPS acquisition has also been surprisingly fast for a cellphone. AGPS devices use traditional GPS receivers, but help speed up location acquisition and accuracy by using cellphone towers to triangulate. As far as we know, the iPhone 3G is the only device out right now that not only has AGPS, but takes advantage of Skyhook's proprietary WiFi-based location system, giving it a total of three ways to help find where you're at. We were able to acquire GPS in as little as a second or two, although depending on your location and reception, you might see that take longer. It's important to note, though, that the iPhone's was clearly intended to be a location-aware smartphone -- not a dedicated GPS device. There's a big difference.

That said, there's an enormous amount of interest by people hoping they can add one more to the pile of devices their iPhone has taken over for. It's pretty clear why people might want the iPhone 3G to replace their car's dedicated GPS nav, too. It's not just a location-aware device with a large, bright screen -- it's also connected (with service you're already paying for), thus able to get traffic updates, routing information, and so on. The Google Maps app doesn't provide turn by turn route guidance, though, so while it does provide directions, you can only use it as a stand-in -- and not as a full replacement -- for a proper GPS device. This problem might be solved later by some intrepid 3rd party developer (like, say, TomTom or Telenav), but there's been some confusion as to whether this might actually happen, and what Apple's official stance on GPS nav actually is. And even if this GPS software does eventually come out, the speaker on the iPhone 3G simply won't be loud enough to be heard over most road noise, so you'd also have to make use of a line-out. In other words, don't sell your GPS device just yet, okay?

The software
Anyone that's used the original iPhone knows what a delight the device can be to use -- except when using the old mail app -- but the hardware is only one part of that. An accurate capacitive touchscreen and well optimized mobile processors form the basis of that experience, but the iPhone continues to derives its real power in usability. The iPhone 3G and the second release of mobile OS X have given the device numerous useful new features while keeping in line with expectations that they not slow down the experience, nor overwhelm new or experienced users. So far, so good.

Easily the most significant addition to the iPhone 3G (as well as the original iPhone and iPod touch) is the App Store, which finally enables users to trick out their phone with whatever programs make it through Apple's rigorous developer screening and software testing process. We've got as many mixed feelings about that closed-but-open model as we do about many of the programs that launched with the device -- especially the AIM client, which we were most excited about, but that kind of flopped. (Disclosure: Engadget is owned by AOL / TimeWarner. Sorry gang!)

Although the App Store isn't open to any developer, it's worth noting that Apple's implementation wrests all control from its carrier partners, which typically expect 3rd party applications to be either side-loaded (i.e. more for the power user set), or simply want complete control of sales through their own walled garden. It's easy to argue that the App Store just trades one walled garden for another, but what the hell, we'll happily take Apple's over AT&T's.

The applications themselves vary in price, and are purchased after you've logged in with your iTunes account. (Yeah, you'll need one even if you're only downloading free programs.) Apps under 10MB download over the air, and are immediately deposited in your first available slot, where they can be moved (or removed) as you see fit. As new versions of the apps become available, the App Store notifies you of updates and manages the downloads. Yes, it's a new kind of walled garden, but the App Store is also a category-redefining experience. We've already heard a radically open version will be making its way to Android, and we hope it will eventually find its way to platforms like Windows Mobile and Symbian as well.

Another new addition is character recognition support for logographic-based languages, such as Traditional Chinese, as well as localized keyboards for nearly two dozen languages and markets worldwide. But the touchscreen keyboard can still be a major sticking point for some -- ourselves enthusiastically included -- and Apple hasn't given any more of its default programs (like SMS) the increased ease of typing that comes with using the keyboard in landscape mode. There's simply no question that in terms of efficiency, on an iPhone we're nowhere close to where we can get on a spacious (or even not so spacious) QWERTY keypad. To their credit, though, Apple's made a few tweaks over the last year that have made typing a little faster and easier (like letting you pre-type the next letter before your first finger has lifted). But the fact is this defining feature of the iPhone remains one of its biggest drawbacks.

After nearly a week of testing MobileMe, we still haven't really had a positive experience with it among our editorial team. One editor, who had fewer issues than anyone else, still had difficulty syncing his 1,300+ contacts. MobileMe would choke on sync and require disabling / re-enabling to keep that sync moving. Another problem we saw was that email deletes weren't synced to other devices, requiring the same message be deleted in multiple locations. In some cases, a deleted email that wasn't properly synced would actually repropagate to back out other devices. Nothing better than zombie email.

Another thing we (and a lot of people noticed) is that MobileMe on the desktop is faux-push -- it only gets updates every 15 minutes because it's actually pulling them, unlike the iPhone's proper push. (We're, like, totally sure someone's going to sue.) You can edit a certain .pref file (details here) to make it fetch every minute -- but fetching every minute isn't push, now is it? Apple has since acknowledged this issue (among others). We also noticed on the phone that if you have synced MobileMe calendars, your calendar subscriptions (like, say, shared iCal or Gcal or what have you) are disabled.

All in all, as of the time of this writing, our feeling is that MobileMe still feels like it's in beta -- when it's up -- and is generally falling way short of what was promised by Apple. We believe they're earnest when they say they're trying to get it all up and running to fulfill their commitments, but for the time being we think it's best to steer clear until they work out the kinks.

On the other hand, we found the Exchange support to be simple enough to set up and use that you may not have to bug your IT dude. Some hardcore enterprise users will miss the full Exchange suite, including synced notes and tasks, but the core functionality (email, calendar, contacts) work very well, and if you need to take your iPhone into the locked-down office, we tested and confirmed that it will play fine with your company's WPA Enterprise / 802.1x with PEAP network. But our biggest gripe with Exchange isn't small: the system is unable to let enterprise contacts and calendars coexist on the same device with personal contacts and calendars. (Personal and corp email get along just fine, though.)

When you turn on Exchange-synced contacts and calendars, you're notified that it's a one or the other kind of a situation, and your personal data will be removed from the phone. Though that data isn't purged from your host machine, of course, you do immediately lose the ability to change contact or calendar sync settings. This effectively means that your device can only serve as an enterprise device OR a personal device, but not both at once. Kind of defeats the purpose of convincing your boss to get you an iPhone in the first place, you know? Can't all our calendars and contact lists just play together on the same device? We think they can (and should).

Some other new and noteworthy features:

* As mentioned, Google Maps now shows a pinging blue locator that can track your movement. As of right now there's no way to convert this to KML or anything usable for geocaching.
* The camera will also now ask you permission to use GPS to geotag photos with your current location. Once you grant that permission, it will add the necessary standard EXIF data to your photos. Trés useful, but you can't refer back to those geotags to bring up a location in Google Maps.
* Side note: there's now an option to reset location notifications, if you accidentally granted permission to an app you don't want knowing where you are.
* The iPhone can now read PowerPoint, Pages, Numbers, and Keynote documents. It's still incapable of editing or creating new documents, however, and outside of sending yourself these files via email, there's no accessible file storage.
* You can now save images from the web to your camera roll by tapping and holding.
* The calculator goes into scientific mode when the device is tilted sideways.
* Entering passwords is a little easier -- the last character you entered is temporarily shown at the end of the string. Keeps things safe but makes sure you know if you mistyped.
* One of the very first things we ever requested the iPhone see fixed is finally fixed: calendar colors are now supported, meaning you can finally visually tell your appointments apart based on calendar.
* You can now control email, contact, and calendar fetching from system settings, giving you granular control over push and pull data on your various accounts.
* You can also enable parental controls if you got the device for your kids. Or you just want to curb temptation to constantly watch Charlie the Unicorn on YouTube or buy Lil Wayne tracks on the WiFi Store, weirdo.
* Screen captures can be taken by holding home, then pressing sleep. They're dropped in the camera roll.
* Doing a hard reset now fully purges the device's memory, thereby making it much more difficult to recover the kind of data you don't want someone else recovering. (More on that here.)

We'd also be remiss if we didn't namecheck a few of the things missing from the device, some likely to be inconveniences, others outright dealbreakers:

* Easily-replaceable battery -- especially being that 3G is much more demanding on battery power than EDGE data. We haven't popped the back off, but even if replacing the battery were as simple as unscrewing the two screws at the bottom (and it's not), that's still not what we'd call easily replaceable.
* Copy / paste. As if we even needed to mention this.
* MMS. Ditto.
* Expandable memory still isn't in the cards (har). 8 and 16GB capacities are very decent, but the ability to go further with microSDHC would be welcomed by many. As would be a 32GB model.
* A2DP (stereo Bluetooth). If this was an unlikely addition before, it's all but written off now. A2DP is a notorious battery hog on devices like cellphones, and the iPhone is already pushing the limits on power conservation and efficiency. It pains us to say it, but we just don't see A2DP happening any time soon.
* Push Gmail. Hey, if Helio can have it on the Ocean, and Samsung on the Instinct, why is Apple stuck with only push Yahoo mail?
* Service-independent device to machine wireless syncing. Exchange and MobileMe are nice, but even nicer would be a way to easily sync data directly to your machine without having to pay or have some kind of service.
* Tethered data. Hey, you're paying $30 a month for data (likely more if you're using it outside the US), your laptop should be able to use some of it too.
* No way to open a link in a new tab in mobile Safari. We also wish the browser was still a bit better about caching data, too -- it'd be nice not to have to do so many reloads when switching between tabs or moving back and forward through history.

And for the enterprise users in the audience, the shortlist of ActiveSync / Exchange bits that didn't make the cut:

* Folder management
* Opening links in email to documents stored on Sharepoint
* Task sync
* Setting an out of office autoreply
* Creating meeting invitations
* Flagging messages for followup

Wrap-up
If you're an avid Symbian, BlackBerry, or Windows Mobile / Exchange user, chances are you might think the iPhone 3G is Apple playing catch-up -- and you're not wrong. 3G, GPS, third party apps, enterprise messaging, these are all old hat. But even the would-be iPhone killers being churned out weekly haven't yet found a way to counter the iPhone's usability and seamless integration of service and software, desktop and mobile, and media and internet.

There are always things that could be improved, features to be added, fixes that should be applied -- but from first to second gen, from year one to year two, Apple has proven itself a relentless upstart in the mobile space, and is showing no signs of slowing down. All those new features give the iPhone even more appeal than ever, but the price is what really seals the deal.

For our money, you're going to have a hard time finding a better device for two hundred bucks -- or maybe even for any price. But that doesn't mean you ought to toss your original iPhone, either. With the release of iPhone 2.0, Apple's given early adopters every possible new feature for free, meaning the iPhone 3G's biggest roadblock to adoption in the US may be its still very worthy predecessor. But as Steve says, "If anybody is going to cannibalize us, I want it to be us." As for the rest of the world? Things are about to get interesting.

Originally posted at:  http://www.engadget.com/
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Ustream brings first live broadcaster to iPhone 11/05/2010
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Ustream announced Wednesday the availability of Ustream Live Broadcaster in the iPhone App Store. The company touts that it is the first live broadcast software made available for the iPhone and iPod touch. With it, anyone can broadcast live video from their phone.

"The Ustream Live Broadcaster is a free app that enables live streaming on 3G or Wifi, and users can notify their Twitter communities when they start broadcasting, and interact with their viewers using chat or Twitter through Ustream’s Social Stream," the company said.



The application is said to require the iPhone 3G or iPhone 3GS with iPhone OS 3.1 or later. It allows polls, works in portrait mode, can auto-record, and can record and save for upload later. Recordings can be shared on Ustream, YouTube, Twitter and Facebook. The free 6.1MB download is available through iTunes

Originally posted at Appleinsider
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Vodafone UK, Apple to offer iPhone Jan. 14 11/05/2010
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Vodafone U.K. customers will be able to buy the iPhone starting Jan. 14, 2010, the wireless provider announced Monday. The handset will be available with plans starting at £30 per month on a two-year contract.

"We started preparing our network over a year ago so that iPhone customers will really feel the advantage of being with Vodafone," said Guy Laurence, CEO, Vodafone UK. "We will offer an outstanding iPhone experience wherever our customers live, work and travel, delivering speed and reliability – something our customers have told us they really value."

The iPhone 3G will be free to customers who opt for the £35 post paid plan on a 24-month contract. The 16GB iPhone 3GS can also be had free for customers willing to pay £45 per month, on the plan that offers 1,200 minutes. Customers who opt for that two-year contract can also get a 32GB iPhone 3GS for £89. Data use on all plans is restricted to 1GB per month.

Prices include tariffs. For more information, visit vodafone.co.uk/iphone.

Originally posted at Appleinsider
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